Videogame Theory

BULLYING AND (VIDEO) GAME THEORY

Platform of Digital Games is a tool that allows to make a description closer to how the children of this cycle relate to each other. Through the “Game Theory” a controlled environment is generated where the students make decisions in which they contrast their interest with the rest of their peers, while the video game serves as an instrument to measure the sociability of the group course. This allows us to understand the structure of cooperation, the mechanisms that support it and, thus, to quantify the intensity in which it occurs among students in reality: key elements to understand the relationship between the dynamics of social cooperation and school aggression.

Red videojuegos

Fig. Filtered network of all cooperation sent from 8 to 10 cards in a classroom. The size of the node represents the individual GPA of the students. The boys are in real, the girls in red.

INSTITUTIONS + TRANSFERENCE

School coexistence is defined based on the forms of interpersonal interaction among the members of the community; we set out to measure the pro-social dispositions that are at the base of these relationships to inquire about whether there was a correlation between these dispositions and the quality of the school coexistence measured by other instruments, the secondary information and the report of the teachers themselves. In addition, it incorporates behavioral sciences with an experimental interface for its measurement.

 

Researchers

Carlos Rodríguez-Sickert

Principal Researcher

Ph.D. en Economía, Universidad de Cambridge.

 

Camilo Rodríguez

 

Director Innovación y Desarrollo UDD.

M.Sc., en Ciencias Post-Genómicas, Instituto Nacional de Ciencias Aplicadas.
 

Jorge Fábrega

Director DCCS

Ph.D. en Políticas Públicas, Universidad de Chicago.

 

Jorge Varela

Ph.D. en Educación y Psicología en la Universidad de Michigan.

 

Víctor Landaeta

Estudiante DCCS

Físico, Pontificia Universidad Católica de Chile.

 

Ignacio Toledo

Estudiante DCCS

Master en Ingeniería Electrónica, Universidad de Concepción.

 

Cristian Candia

Estudiante DCCS

Master en Ciencias Físicas, Universidad de Concepción.

 

Tamara Yaikin

Coordinadora de Proyecto 

Master en Sociología, Pontificia Universidad Católica de Chile.

Products

PAPERS

Does classroom cooperation promote learning? – Poster Víctor Landaeta, NetSci 2018

Press

“Videojuego en la sala de clases ayuda a detectar casos de bullying” – Las Últimas Noticias

“Juego de Computadora revela acoso en las escuelas” – Steiermark

 

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